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- $main
- {
- $weapon_name = "Shadowgun"
- }
-
- $activity "IDLE" // activity 0
- {
- $render // frame 0
- {
- MESHFRAME("weapon_desert_eagle",0)
- }
- }
-
- $activity "CHARGE" // activity 1
- {
- $loop_from = 3
-
- $playspeed = 0.4
-
- $trans_apply = 0
- $default_trans = 0
- $trans_inc = 2
- $max_trans = 255
-
- $render // frame 0
- {
- MESHFRAMETEX("wepdata_muzzle_shadgun",0,0),SELF_LIT
- MESHFRAME("weapon_desert_eagle",0)
- }
-
- $render // frame 1
- {
- MESHFRAMETEX("wepdata_muzzle_shadgun",0,1),SELF_LIT
- MESHFRAME("weapon_desert_eagle",0)
- }
-
- $render // frame 2
- {
- MESHFRAMETEX("wepdata_muzzle_shadgun",0,2),SELF_LIT
- MESHFRAME("weapon_desert_eagle",0)
- }
-
- $render // frame 3
- {
- MESHFRAMETEX("wepdata_muzzle_shadgun",0,3),SELF_LIT
- MESHFRAME("weapon_desert_eagle",0)
- }
-
- $render // frame 4
- {
- MESHFRAMETEX("wepdata_muzzle_shadgun",0,4),SELF_LIT
- MESHFRAME("weapon_desert_eagle",0)
- }
-
- $render // frame 5
- {
- MESHFRAMETEX("wepdata_muzzle_shadgun",0,5),SELF_LIT
- MESHFRAME("weapon_desert_eagle",0)
- }
-
- $render // frame 6
- {
- MESHFRAMETEX("wepdata_muzzle_shadgun",0,6),SELF_LIT
- MESHFRAME("weapon_desert_eagle",0)
- }
-
- $render // frame 7
- {
- MESHFRAMETEX("wepdata_muzzle_shadgun",0,7),SELF_LIT
- MESHFRAME("weapon_desert_eagle",0)
- }
-
- $render // frame 8
- {
- MESHFRAMETEX("wepdata_muzzle_shadgun",0,8),SELF_LIT
- MESHFRAME("weapon_desert_eagle",0)
- }
- }
-
- $activity "FIRE" // activity 2
- {
- $playspeed = 0.4
-
- $render // frame 0
- {
- MESHFRAMETEX("wepdata_muzzle_shadgun",1,0),SELF_LIT
- MESHFRAME("weapon_desert_eagle",1)
- }
-
- $render // frame 0
- {
- MESHFRAMETEX("wepdata_muzzle_shadgun",2,0),SELF_LIT
- MESHFRAME("weapon_desert_eagle",1)
- }
- }
-
-